![]() you would be hit randomly from nowhere even when completely hidden from every reasonable angle. you couldn't even be in the same room as a team mate if they fired their gun or you would lose lives. once we started playing it became clear that this was an unavoidable part of the day. we were told at the beginning that friendly fire was possible so to be careful not to shoot team mates and that in some instances the lasers could bounce off surfaces so to watch out shooting. the worst however was the reality of playing with these guns. The guns had no system like at other laser zones where they upload information to a computer giving you any kind of score or number of hits or anything, so we left not knowing which team won or who the better players were or any other competitive information. some guns were very loud and others very quiet which meant that some people were made very obvious to the enemy when you started your stupidly long reload etc whilst others were hard to hear. the guns also had speakers built in that emitted gun shot noises upon shooting, shouted when you were hit, screamed when you died and also shouted that you were reloading. if you lost all 9 lives your gun told you that you had died and your game was over. if you were hit you lost a life and lost the ability to fire back for a few seconds, if you ran out of ammo you pressed a button and after a supposed 14 seconds the gun would be reloaded with 50 shots again (though this was usually between 30-60 seconds. they were made to work on the idea of each gun having a screen displaying lives and ammo, maximum 9 lives and 50 shots. some loosely resembling guns from sci-fi movies or video games but in reality just feeling cheap and uncomfortable. They were all different and appeared homemade. Not only did several of them break during the 2 hours of game time, but even when working they were worthy only of the bin. The guns/sensors were by far the biggest problem. ![]() After about 1h15mins of our 2h game slot he ran out of ideas and just went around resetting people who had been eliminated as we begrudgingly walked around him aimlessly shooting at each other with no structure. He would even end games in the middle of the two last players battling because he had no clue what was happening. He would half explain some rules for the games we played which turned out to be badly thought out or very basic which usually just boiled down to eliminate the other team again and again. The young guy we had as a Marshal wasn't rude but was useless and had zero charisma or excitement about him. It was unnecessary for the game play and although nobody hurt themselves I could easily see how an accident could happen. Feeling for the walls to try and find your way out of rooms or through some of the more maze like sections. but for some reason at times the Marshal would turn off nearly all the lights leaving some areas in literal pitch black darkness. the zones started with quite low lighting, but still enough to see and in some cases spot lights etc would give away enemy positions and movement which meant some extra thought was required when sneaking around. ![]() Some fields including the use of multiple levels. They were a good size certainly for 12 players and included a good mix of corridors, vehicles(wooden) barricades, houses for room clearing, ramps, stairways, balconies and gangways. The playing zones were perhaps the only positive of the day. Friend/foe identification was largely based on trying to remember which colour t-shirt your friends were wearing. Sadly one colour was solid khaki green and the other was a camouflage combination of khaki green and brown which meant that in the low light levels it was very difficult to tell the two apart. The helmets were small extremely uncomfortable hard plastic fake military looking helmets and were one of two colours to differentiate between the two teams. This consisted of a helmet and a laser gun which also had attached two sensors wired up to the helmet for hit detection + one more sensor on the gun itself. We were shown through to one of the playing zones and given our equipment. (we had paid 50% deposit before hand requiring the other 50% to be paid on arrival). Initial impressions of the location upon arriving were good however this was damaged by the staff attempted to charge us an extra £60 until we complained and they quickly gave in to the correct price. Several players ex-marshals from paintball sites and some competitive paintball players. Laser tag organised as part of a Stag weekend, group of 12.
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